Score | ||
---|---|---|
Player/Team | Cliff-Jeff | Lisa-Beth |
Score | ||
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Player/Team | Cliff-Jeff | Lisa-Beth |
Cliff Whitmer did!
It was done as a fun project and I truly hope you enjoy it. :-)
If you are on your phone it is best to add it to the home screen. This will hide the browser address bar and allow Greedy to take the entire screen. If you are on an Android device you should be prompted to add the app to your home screen. Just select yes and follow the steps from there. If you are on iOS (iPhone, iPad, etc.), you will need to press the share button, once the game is running, and select add to home screen from the options and follow the prompts from there. Once this is complete, you can start the game from the icon on your home screen for a full screen experience.
You can enter your own player names by clicking on them. These names will be saved so you will not have to type them in again for a re-match.
Each time you are scoring and new round/deal, press the add deal button and then enter the scores into the deal that is added to the end of the list.
Points equal to the number of milestones completed are included in the score.
If a trip of 1,000 kilometers is completed a 400 bonus is awarded.
Each safety card played is worth a 100 point bonus.
Each safety card played as a coup-fourre is awarded an additional 300 point bonus.
A delayed action bonus of 300 points is given, if a trip is completed when there are no cards left in the deck.
A safe trip bonus of 500 points is awarded if a trip is completed without exceeding 100 KPH.
A shutout bonus of 500 points is awarded if a trip is completed before the opponent has played any milestone cards.
This play is used in games with 2 or 3 players. The player who first succeeds in playing cards totaling exactly 700 km may demand to continue the hand to 1000 km. To do this, he must call "Extension" exactly at the time he reaches 700. The hand then goes on until one of the players reaches 1000 or until no one has any cards left. Once the extension is asked for the hand is played as though it had always been for a trip of 1000 km. The first person who reaches the 1000 km scores the 400 points for the deal, even if he is not the one who called "Extension." If the hand is not won by the" extension caller," or if it ends after all the cards have been played without either player reaching 1000 km, the player who asked for the extension does not get the 400 points that he would have received had he stopped at 700. In addition to the normal score, a bonus of 200 points is granted to the player who calls "Extension" and succeeds in reaching 1000 miles. If he fails, the bonus is given to his opponent or opponents. D. Scoring is the same as in the regular game with the exception of the extra points provided for in the extension play.
The score for the individual deal.